Peak-hours multiplier
Run the calculator with peak concurrent-hour revenue impact, not the daily average, to see the cost that actually drives incident prioritization.
A live-service game outage during peak concurrent hours costs more than the lost in-game spend — it costs players who don't come back. Defaults below reflect a live-service title with real-money or virtual-currency transactions.
Live-service games compete for a finite pool of session time. An outage during peak concurrent hours doesn't just pause spend — it hands that session time to a competing title, some of which doesn't come back.
Run the calculator with peak concurrent-hour revenue impact, not the daily average, to see the cost that actually drives incident prioritization.
Outages during major content drops or events generate outsized social media and community-forum reaction relative to the technical severity.
Players increasingly expect in-game compensation for outages, adding a direct cost on top of lost session revenue.
Questions that come up when sizing the cost of a live-service game outage.
Mode
Accent